Feature suggestion

We got red, blue and green indicators.
Lights can also be bright or dim depending on ambiant light.

Could we have light green and bright green to distinguish between good and best moves?

1 Like

There is only one help level where the best move is distinguished from everything else. Otherwise it is “hidden” among the other good choices.

There is no need for variations of green if you just up the help to level 6, green will be the best.

2 Likes

Yeah, I don’t think adding different shades of green would benefit in the long run. It would just overcomplicate the analysis by introducing unnecessary variables and classifications. Keeping it simple and accurate is what makes it frictionless to use the board editor or play a game. This would stifle interaction with the board and feels like a niche request that could lead to colour interpretation overload and analysis paralysis.

3 Likes

Yes, the best move is the best move.
No need to overcomplicate it.

Yes so this is why there are six levels of assistance.

Level 6 is purely best move (*of which two or more moves can tie sometimes).

Level 5 is all excellent = green.

Level 4 is all good = green

And so one.

We like to keep the color pallet simple and let users adjust the assistance level.

5 Likes

Then maybe being able to change assistance level mid-game?

Why?